Borderlands: The Pre-Sequel

Intense overall intensity
Highest flag: Language — strong
RPGSci-fiShooter

What's in it

Violence graphic & gore
High

Constant first-person gunfire against human bandits, robots, and alien creatures with cel-shaded blood and exploding gibs; frozen enemies shatter into pieces when struck.

Language strong
High

Frequent strong profanity in scripted dialogue and enemy barks throughout the campaign.

Substances depicted
Moderate

Alcohol is present and consumed in the game's world, including at bars run by series characters.

Sexual content innuendo
Moderate

Recurring adult innuendo and sexual jokes in crude comedic dialogue, including flirtatious characters, with no depicted sexual acts.

Gambling simulated gambling
Moderate

Slot-machine-style gambling devices appear in the hub where players spend in-game currency for randomized loot rewards.

Nudity revealing/suggestive attire
Low

Some characters wear revealing or suggestive outfits, but there is no explicit nudity.

Dark themes mild
Low

The plot centers on the protagonist Jack's gradual turn toward villainy, told with dark comedic tone.

Animal combat combat mechanic
Low

Alien beast-like creatures are fought and killed as ordinary combat encounters.

Who can reach your kid

What it is

Borderlands: The Pre-Sequel is a first-person shooter with role-playing progression set on Pandora's moon, where players take on one of several Vault Hunters and blast through waves of bandits, soldiers, and alien creatures while collecting a huge variety of loot and guns. Combat is fast and stylized in a cartoon-like art style, but includes blood spray and enemies that shatter into pieces when frozen and killed. The tone leans heavily on crude comedy: frequent strong profanity, adult innuendo and sexual jokes, and references to and depictions of alcohol. The game can be played solo or in online co-op, and in-game slot machines let players gamble virtual currency for random rewards.

How it's framed

The game frames its violence and loot-driven combat as over-the-top, comedic action, using irreverent humor and an unreliable villain-narrator to make mayhem feel cartoonish rather than grim. Its central arc traces one character's descent into villainy, presenting his self-justifying view of his own cruelty for the player to see through rather than endorse.

Details

Developer
2K Australia
Publisher
2K
Released
Oct 13, 2014
Metacritic 75critic score (third-party) · out of 100

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