First-person assassinations of human enemies with blood spray, throat-slitting, drop-kills and impalements; kills can be brutal and bloody.
Bladed and powered kills can decapitate or dismember enemies with blood.
Alcohol and wine are drunk and served throughout the world, and elixirs/tinctures are consumed for health and mana.
A plague-ridden, coup-torn city with themes of betrayal, murder, forced servitude, and grim non-lethal fates for targets.
The player is an assassin who breaks in, steals, and murders or subdues targets as core gameplay.
The player receives supernatural powers marked by a void entity called the Outsider, and a coven of witches performs blood-magic rituals.
Grim interrogation and cruel non-lethal outcomes (e.g., forced lobotomy) are depicted as ways to eliminate targets.
Moderate profanity appears in character dialogue.
Occasional artistic paintings and statues depict revealing or partially unclothed figures.
Spooky atmosphere with corpses, swarming bloodflies and their nests, and eerie environments like the Clockwork Mansion.
Wolfhounds, rats, and swarming bloodflies can be fought and killed as combat obstacles.
Mild suggestive dialogue and references to courtesans; no on-screen sexual acts.
Dishonored 2 is a first-person stealth-action game set in a fictional, industrial-era world plagued by disease and political upheaval. Playing as a supernatural assassin, you infiltrate estates and institutions to reach and eliminate targets, choosing between quiet non-lethal takedowns or open, bloody combat. Combat is realistic and can be gory—sword and gadget kills produce blood and can sever heads or limbs—and the world is dark, dealing in murder, betrayal, and grim fates for its targets. The player wields supernatural powers granted by a void entity and encounters witch covens who perform blood rituals. Alcohol and tonics are common, and some areas are eerie and tense. It is a single-player game with no online chat or purchases.
The game frames killing as a moral choice with consequences: a 'chaos' system makes the world darker and bloodier the more you kill, and every target can be resolved non-lethally, though those non-lethal fates are often deliberately cruel. Violence and supernatural power are presented as tools of revenge and justice within a bleak, morally gray world.
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