Real money buys in-game currency used to acquire randomised player and coach packs whose contents are unknown before purchase and that directly strengthen a competitive squad.
Squad building runs on rotating limited-time packs and slow free-currency drip, and purchased cards grant a measurable advantage in ranked online matches.
eFootball is a free-to-play association-football simulation from Konami, the successor to the Pro Evolution Soccer series. Players control real licensed clubs and national sides in matches against the computer, local friends, or other people online, and build a custom squad in the Dream Team mode by acquiring coaches and players. The football itself contains no violence, profanity, or mature themes. Its central concern for a parent is money: a free game funded by microtransactions, where in-game currency and player packs are bought with real money and the resulting squad strength carries directly into online competitive play.
The game presents itself as a straightforward sports simulation and frames its monetisation around collecting and upgrading players. Match outcomes in the online modes are shaped by squad strength that can be bought, and the packs that supply new players deliver randomised results, so acquiring a top player through a purchase is a matter of chance as much as spending.
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