Half-Life: Opposing Force

Moderate overall intensity
Highest flag: Violence — graphic & gore
Sci-fiShooter

What's in it

Violence graphic & gore
High

Realistic first-person gunfire and explosives against human soldiers and alien creatures, with blood spray and occasional creatures bursting into chunks when killed.

Dark themes mild
Low

The player's military unit is tasked with silencing witnesses at the facility, and the setting includes grotesque body-horror alien creatures.

Horror & psychological spooky
Low

Dim facility corridors, sudden alien ambushes, and grotesque creatures such as headcrabs create tense, occasionally startling moments.

Language mild
Low

Occasional mild exclamations from marine and scientist characters during scripted moments.

Who can reach your kid

Chat with strangers

What it is

Half-Life: Opposing Force is a single-player science-fiction first-person shooter (with optional online deathmatch) in which you play a U.S. Marine corporal sent into the Black Mesa research facility after an experiment tears open a portal to an alien world. The core of the game is combat: you use conventional and alien weapons to fight monstrous creatures, rival soldiers, and covert operatives through underground labs and industrial areas, solving environmental puzzles along the way. Fighting produces blood and enemies can be blown apart into chunks, though the action moves quickly and does not dwell on gore. There is no sexual content, nudity, drugs, or gambling, and language is limited to occasional mild exclamations. The atmosphere is tense and sometimes frightening, and the story's premise — a soldier ordered to eliminate survivors and witnesses — carries a grim undertone.

How it's framed

The game frames the violence as survival and duty from a soldier's point of view; enemies are aliens and hostile humans, and the darker order to 'silence all witnesses' is presented as part of a bleak military cover-up rather than something celebrated.

Details

Developer
Gearbox Software
Publisher
Valve
Released
Nov 1, 1999

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