Hatred

Intense overall intensity
Highest flag: Crime & lawlessness — rewarded for crime against innocents
Modern/RealisticShooter

What's in it

Violence graphic & gore
High

The player shoots unarmed civilians and police with blood effects, and finishes wounded, incapacitated victims with lingering close-up execution animations.

Dark themes graphic
High

The player carries out a civilian massacre as the entire premise of the game, and the scripted ending destroys a city and kills millions.

Crime & lawlessness rewarded for crime against innocents
High

Murdering civilians and police is the core gameplay, and executing incapacitated bystanders rewards the player by restoring health.

Language strong
High

Character dialogue contains strong profanity in the game's own script.

Suicide & self-harm depicted
Moderate

The protagonist frames his spree as a deliberate one-way suicide mission, and his intended death is depicted in the scripted ending.

Horror & psychological spooky
Low

A near-monochrome palette and dark ambient score create a bleak, oppressive atmosphere, but nothing hunts the player or is timed to startle.

Who can reach your kid

What it is

Hatred is a single-player isometric twin-stick shooter in which the player controls a nameless man who sets out to kill as many people as possible in a modern city. Play consists of gunning down fleeing civilians and the police and soldiers who respond, with blood shown and close-up camera animations when the player executes wounded victims, which is also how health is restored. The story follows his rampage from a residential neighborhood through a police headquarters and a military base to a nuclear power plant, which he destroys at the cost of his own life, killing millions. The presentation is almost entirely black and white with a dark ambient soundtrack, and the dialogue includes strong profanity. There is no multiplayer, no chat, and nothing to buy with real money.

How it's framed

The game casts the player as the perpetrator rather than a hero: the protagonist is written as a misanthrope whose motives are left deliberately unexplained, and the killings are presented without justification, reward narrative, or in-story condemnation. Victims flee, scream and beg, and the game's drained color palette and joyless tone present the violence as grim rather than celebratory, but mass murder of the defenceless is the entire activity and the fiction offers no framing beyond the killer's own hatred.

Details

Developer
Destructive Creations
Publisher
Destructive Creations
Released
Jun 1, 2015
Metacritic 43critic score (third-party) · out of 100

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