Hellblade II: Senua's Saga

Intense overall intensity
Highest flag: Dark themes — graphic
AdventureHorrorMythology

What's in it

Violence graphic & gore
High

Brutal, realistic melee combat against human Northmen and monstrous draugar, with visceral up-close kill animations and heavy blood.

Dark themes graphic
High

Sustained heavy subject matter: severe mental illness (psychosis), an abusive father, slavery, human sacrifice, famine, grief, and a woman abandoning her infant.

Horror & psychological sustained dread
High

Sustained psychological-horror atmosphere built from disturbing hallucinations, layered whispering voices, dread, and grotesque imagery.

Language strong
High

Characters and the internal voices use strong profanity, including harsh expletives, during moments of stress and combat.

Mutilation / body horror depicted
Moderate

Combat and grim environmental imagery include severed or maimed bodies, though dismemberment is not a core mechanic.

Crime & lawlessness crime depicted
Low

Slavery, captive-taking, and ritual human sacrifice are depicted in the world as things Senua witnesses and opposes rather than commits.

Who can reach your kid

What it is

Hellblade II: Senua's Saga is a single-player, story-driven action-adventure set in 9th-century Iceland, following the warrior Senua as she pursues Norse slavers and confronts mythic giants. Play alternates between exploring bleak, cinematic landscapes, solving environmental rune puzzles, and short bursts of intense, realistic melee combat that features heavy blood and brutal, up-close finishing moves. The game is built around psychological horror: Senua experiences psychosis, and a chorus of voices only she can hear whispers, guides, and taunts her throughout. Its story deals with slavery, human sacrifice, an abusive father, cannibalistic enemies, grief, and death, and characters use strong profanity. There are no purchases, chat, or online features.

How it's framed

The game frames Senua's psychosis with care and seriousness rather than as a monster gimmick, presenting her voices and visions as part of her lived experience while she shows courage and compassion — she spares and even frees captors she senses good in. Violence is grim and consequential rather than celebratory, and the cruelty of slavery and sacrifice is portrayed as suffering to be confronted, not as reward.

Details

Developer
Ninja Theory
Publisher
Xbox Game Studios
Released
2024-05-21
Metacritic 81critic score (third-party) · out of 100

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