Frequent strong profanity in everyday dialogue, especially from the character Chloe.
The player witnesses a young man shoot and kill a woman at close range in a school restroom; the death is sudden and shown without blood detail or gore.
Marijuana and cigarettes appear in a character's bedroom and are smoked and discussed, and a local drug dealer is referenced.
Heavy subject matter includes bullying, a peer's emotional breakdown, a missing-girl investigation, and a looming apocalyptic disaster.
The player witnesses a shooting and encounters trespassing, break-ins, and references to drug dealing among the town's teens.
A bullied student's severe distress and suicidal state are set up and referenced through the episode as a growing concern.
Mild suggestive material centers on a viral phone video of a fellow student kissing several people at a party, with teen party and hookup talk.
In this single-player narrative adventure, players take the role of Max, a photography student aged 18 who learns that time can be rewound so her decisions play out again. The story unfolds at an academy in a small Oregon town, where she reconnects with a friend from her past just as a mystery involving a vanished girl begins. A restroom shooting appears on screen with a small amount of blood; teen conversations carry regular strong swearing; cigarettes and marijuana appear within the surroundings; and weighty threads run through the story, including harassment by peers, psychological turmoil, and suggestions of self-injury. Sexual material stays at the level of suggestive mentions, graphic gore is absent, and the title has no online play, messaging, or purchases built in.
Mature material is handled through a lens of empathy paired with cause and effect. Decisions matter, and the rewind ability nudges players toward second-guessing what they picked. Weighty threads such as peer harassment and emotional breakdown are treated with gravity, woven into a story about growing up rather than staged for shock value or handed out as a payoff.
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