Life is Strange - Episode 1

Moderate overall intensity
Highest flag: Language — strong
AdventureModern/Realistic

What's in it

Language strong
High

Frequent strong profanity in everyday dialogue, especially from the character Chloe.

Violence realistic
Moderate

The player witnesses a young man shoot and kill a woman at close range in a school restroom; the death is sudden and shown without blood detail or gore.

Substances depicted
Moderate

Marijuana and cigarettes appear in a character's bedroom and are smoked and discussed, and a local drug dealer is referenced.

Dark themes intense
Moderate

Heavy subject matter includes bullying, a peer's emotional breakdown, a missing-girl investigation, and a looming apocalyptic disaster.

Crime & lawlessness crime depicted
Low

The player witnesses a shooting and encounters trespassing, break-ins, and references to drug dealing among the town's teens.

Suicide & self-harm referenced
Low

A bullied student's severe distress and suicidal state are set up and referenced through the episode as a growing concern.

Sexual content suggestive
Low

Mild suggestive material centers on a viral phone video of a fellow student kissing several people at a party, with teen party and hookup talk.

Who can reach your kid

What it is

In this single-player narrative adventure, players take the role of Max, a photography student aged 18 who learns that time can be rewound so her decisions play out again. The story unfolds at an academy in a small Oregon town, where she reconnects with a friend from her past just as a mystery involving a vanished girl begins. A restroom shooting appears on screen with a small amount of blood; teen conversations carry regular strong swearing; cigarettes and marijuana appear within the surroundings; and weighty threads run through the story, including harassment by peers, psychological turmoil, and suggestions of self-injury. Sexual material stays at the level of suggestive mentions, graphic gore is absent, and the title has no online play, messaging, or purchases built in.

How it's framed

Mature material is handled through a lens of empathy paired with cause and effect. Decisions matter, and the rewind ability nudges players toward second-guessing what they picked. Weighty threads such as peer harassment and emotional breakdown are treated with gravity, woven into a story about growing up rather than staged for shock value or handed out as a payoff.

Details

Developer
DONTNOD Entertainment
Publisher
Square Enix
Released
Jan 29, 2015

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