Melee, gadget and web-based combat against gang members and armed criminals; enemies are knocked out or webbed to surfaces and no blood or wounds are shown.
The plot centres on a bioterror attack that releases a deadly virus across the city, and a central family member dies on screen near the end.
Organized gangs, a crime lord and supervillains drive the story; the player fights this crime rather than committing it.
A romantic subplot between Peter Parker and Mary Jane includes kissing; nothing sexual is shown or discussed.
Occasional mild profanity such as 'damn' and 'hell' in dialogue.
An open-world action-adventure in which the player controls Spider-Man across a fictionalized Manhattan, web-swinging between buildings and fighting street criminals and supervillains through fast, combo-driven combat that mixes strikes, gadgets and webbing. The main story follows an experienced Peter Parker as a crime lord threatens the city with a deadly virus. Combat is frequent but stylized and bloodless — enemies are knocked out, restrained in webbing or stuck to surfaces rather than shown wounded. The narrative carries serious subject matter including a citywide illness outbreak, deaths, and personal loss, alongside a light romantic subplot and occasional mild language. There are no purchases, no gambling, and no online multiplayer or chat.
The game frames violence heroically and non-lethally: Spider-Man protects civilians, subdues rather than kills, and the systems explicitly prevent enemy deaths from falls. Crime is presented as something the hero opposes. The heavier material — a lethal virus and the loss of a loved one — is treated as earnest emotional drama rather than spectacle, emphasizing responsibility and sacrifice.
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