PAYDAY 2

Intense overall intensity
Highest flag: Crime & lawlessness — rewarded for crime against innocents
Modern/RealisticRPGShooter

What's in it

Substances player uses or trades
High

Several heists center on cooking and trafficking narcotics such as methamphetamine and cocaine, which the player produces and moves for pay.

Crime & lawlessness rewarded for crime against innocents
High

The core loop is committing armed robberies of banks, stores and armored cars, taking civilian hostages, and being paid and leveled up for these crimes.

Spending real-money purchases
High

Beyond the base game there is extensive paid DLC, real-money add-ons and a paid subscription tier.

Language strong
High

Crew banter and enemy shouts include moderate profanity.

Violence realistic
Moderate

Realistic first-person gunfire against police, SWAT, FBI and armed guards with blood spray; no dismemberment or emphasized gore.

Gambling simulated gambling
Moderate

At the end of each completed heist you draw one of several face-down cards to receive a randomized reward such as a weapon modification, mask, or cash.

Dark themes mild
Low

The overall premise is a criminal power fantasy built around armed robbery and killing law enforcement.

Spending pressure optional
Low

Extensive optional DLC and a paid subscription tier exist, but progression is not gated behind spending.

Who can reach your kid

Voice chatChat with strangersReal-money spending

What it is

PAYDAY 2 is a four-player cooperative first-person shooter in which you and your crew put on masks and pull off crimes across Washington, D.C. Missions range from bank and store robberies to stealing armored cars, smuggling nuclear warheads, and cooking and selling drugs, and can be played through loud gunfights or quiet stealth. Combat is frequent and realistic, with heavy gunfire and blood as you fight off endless waves of police and federal agents, and you can take civilians hostage; there is no gore or dismemberment. The game is played online with strangers using voice and text chat, sells real-money microtransactions on top of a very large library of paid DLC, and once offered a subscription.

How it's framed

The game openly casts the player as the criminal and treats heists as an entertaining power fantasy, paying out money and experience for pulling off robberies and escaping the police. It does not moralize about the crimes; killing civilians is discouraged only through in-game cash penalties rather than any story consequence, and law enforcement are framed as the obstacle to overcome.

Details

Developer
OVERKILL - a Starbreeze Studio.
Publisher
Starbreeze Entertainment
Released
Aug 13, 2013
Metacritic 79critic score (third-party) · out of 100

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