Explosive weaponry can sever limbs from bodies, shown as a battlefield gore effect during combat.
Realistic gunfire and explosives against human soldiers with blood and bodies that remain on the battlefield after death.
The game depicts the death and killing of soldiers in recreated World War II battles as its central, ongoing subject.
Soldier voice lines include occasional mild profanity during combat callouts.
Squad 44 (formerly Post Scriptum) is a large-scale, team-based tactical first-person shooter set in World War II, spanning campaigns such as Operation Market Garden, the Normandy landings, the Battle of the Bulge, and the Pacific front. Up to dozens of players per side coordinate infantry, armor, and logistics across recreated historical battlefields, emphasizing realism, communication, and squad teamwork. Combat is depicted with realistic gunfire, blood, and lingering bodies, and explosive weaponry can sever limbs. The experience is built around online multiplayer with open voice and text chat between strangers, and there are no in-game purchases.
The game presents war as a grim, methodical and lethal team effort, foregrounding historical authenticity, coordination, and the weight of recreated battles rather than spectacle or heroics. Its violence is framed as the realistic cost of combat, including the graphic injury of soldiers, without glorification or reward for harming non-combatants.
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