The core premise is leading a world-ending doomsday cult: followers are given up in rituals and the world is corrupted to prepare the arrival of cosmic deities.
The player performs occult rituals as a core game action, drawing symbols in blood to summon fictional Old Ones and empower a cult.
The player commands a swarm of followers to attack enemies and spills blood as a ritual resource, shown in stylised top-down pixel art with no wounds or gore.
A Lovecraftian dread hangs over the setting of corruption and summoned Old Ones, but nothing hunts the player or is timed to startle them.
Worship is a top-down roguelike in which you lead a doomsday cult, converting villagers into followers and directing a growing swarm of them in Pikmin-style play to clear areas, solve environmental puzzles and overwhelm enemies. Between runs you draw occult symbols in blood to perform rituals that unlock powers and progress toward summoning the ancient Old Ones. Content centres on occult ritual and a dark, cult-themed cosmic-horror setting where followers are expended to advance the cult's goals; combat and blood are presented in stylised pixel art without graphic gore, and there is no sexual content, strong language, substances or microtransactions. It is a single-player game with no online or chat features.
The game casts the player as the leader of an apocalyptic cult and frames occult ritual, conversion and sacrifice of followers as the goal rather than something to resist, played for dark, over-the-top fantasy rather than realism. The tone is bleak and ominous but stylised, and the cosmic-horror stakes stay fictional and supernatural throughout.
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