Assassin's Creed: Director's Cut Edition

Moderate overall intensity
Highest flag: Crime & lawlessness — player commits crime
AdventureHistoricalSandbox

What's in it

Violence realistic
Moderate

The player stabs and slashes human enemies with sword and hidden blade, including close-up assassination kills; blood is shown and bodies remain, but there is no dismemberment or gore.

Dark themes intense
Moderate

The story centres on political assassination during the Crusades; named targets deliver dying monologues on screen, and the world depicts guards abusing and oppressing ordinary citizens.

Crime & lawlessness player commits crime
Moderate

The player carries out contract killings as the core objective and also pickpockets and eavesdrops on civilians to gather intelligence.

Language moderate
Moderate

Human characters exchange coarse insults and moderate profanity in scripted cutscenes and combat taunts; nothing sexual is spoken.

Who can reach your kid

What it is

Assassin's Creed is a single-player action-adventure set mostly in the Holy Land during the Third Crusade of 1191, framed by a modern-day story in which a man relives his ancestor's memories through a machine. Playing as the assassin Altaïr, you climb and run across open-world recreations of Jerusalem, Acre, and Damascus, gather intelligence through eavesdropping, pickpocketing, and interrogation, then hunt down and kill nine assigned human targets. Combat is realistic melee with swords, throwing knives, and a hidden blade; kills produce blood and leave bodies behind, but there is no dismemberment or gore. The subject matter is heavy — political killing, betrayal, public execution, and the cruelty of a war-torn city — but there is no sexual content, nudity, drug use, or online interaction, and nothing can be bought with real money.

How it's framed

The game presents assassination as a duty within a secretive brotherhood: each target is a figure the story casts as corrupt or tyrannical, and killing them is rewarded with new equipment and progress toward Altaïr's redemption. Dying targets are given speeches that complicate whether the killings were just, and the framing device of reliving memories keeps the violence at a deliberate remove, but the player is consistently the one carrying out the lethal acts.

Details

Developer
Ubisoft Montreal
Publisher
Ubisoft
Released
9 Apr, 2008
Metacritic 79critic score (third-party) · out of 100

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