Black Desert

Intense overall intensity
Highest flag: Spending — real-money purchases
FantasyMMORPG

What's in it

Substances player uses or trades
High

Tobacco use is depicted on screen, and alcohol such as beer appears in taverns and is craftable as a consumable.

Spending real-money purchases
High

A real-money cash shop sells costumes, pets, inventory and weight expansions, and value packs that affect progression and play.

Spending pressure pay-to-win or energy gating
High

Paid value packs and costumes that can be converted into enhancement materials grant a lasting advantage, alongside rotating limited-time shop offers.

Violence realistic
Moderate

Action combat against monsters and other players shows blood effects on hits, with no dismemberment or lingering gore.

Gambling simulated gambling
Moderate

Gear enhancement is a random-chance mechanic in which in-game materials are staked and can be lost on failure.

Nudity revealing/suggestive attire
Low

Costume design is often minimal and revealing, with cleavage and skin-baring outfits, but no explicit exposure.

Dark themes mild
Low

The world's backstory centers on a spreading plague, the expulsion of the sick, and a decades-long war.

Animal combat combat mechanic
Low

Players hunt and butcher wild animals for meat and hides as an ordinary life-skill and combat activity.

Sexual content suggestive
Low

Character creation and many outfits use suggestive posing and revealing framing; no sexual acts are shown.

Who can reach your kid

Chat with strangersDirect messagesStranger friend requests

What it is

Black Desert is a large open-world fantasy MMORPG built around fast, action-oriented combat. Players build a character from a wide roster of classes and fight monsters and world bosses, take part in large player-versus-player siege and territory battles, and pursue non-combat 'life skills' such as fishing, trading, cooking, and crafting. Combat shows blood on hits but no gore or dismemberment. Outfits are frequently revealing, tobacco use is depicted, and alcohol appears in taverns and as a crafted item. Players share one open world with text chat, and the game is monetized through a real-money cash shop and a random-chance gear-enhancement system that can consume materials on failure.

How it's framed

The game frames combat and conquest as heroic adventure and treats its backstory of plague and war as epic history rather than dwelling on suffering. Its cash-shop monetization and random-chance gear progression are woven into ordinary play without in-game comment.

Details

Developer
Pearl Abyss
Publisher
Pearl Abyss
Released
May 24, 2017
Metacritic 80critic score (third-party) · out of 100

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