Betrayal and loss of comrades are central themes in the plot.
In the campaign mission 'No Russian' the player is embedded undercover with a terrorist cell and walks through a crowded airport while unarmed civilians are shot; the player can fire on those civilians, and the massacre is a scripted step in the story's progression rather than something the game punishes.
Scripted dialogue from soldier characters includes occasional profanity during campaign combat sequences.
Realistic gunfire against human enemies with blood; no gore or dismemberment.
Multiplayer emblems and name cards that players unlock and display beside their name include drug imagery, among them a cannabis leaf and a card showing a lit joint. Nobody in the campaign or multiplayer uses, handles or trades drugs.
Modern Warfare 2, an entry in the Call of Duty franchise, presents the action from a first-person viewpoint. Players work through missions and rapid firefights, taking on hostile forces. A story-driven single-player campaign carries a connected narrative across its missions, while separate online modes let users compete against one another.
Its material is set against a backdrop of armed conflict and wartime situations. The emphasis stays on fighting and combat, with the game offering no stated ethical judgment or moral dilemmas around the events depicted.
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