Clash of Clans

Intense overall intensity
Highest flag: Spending — real-money purchases
FantasySimulationStrategy

What's in it

Spending real-money purchases
High

Real money buys the premium currency Gems, which purchase resources, extra builders and instant upgrades that speed up in-game progress.

Spending pressure pay-to-win or energy gating
High

Building and upgrade timers slow progress unless Gems are spent to finish instantly, and the game runs rotating limited-time offers and special event passes.

Violence cartoon/stylized
Low

Cartoon fantasy combat in which troops such as barbarians, archers and dragons attack villages and buildings; defeated troops vanish with no blood, wounds or gore.

Who can reach your kid

Chat with strangersReal-money spending

What it is

Clash of Clans is a free-to-play mobile strategy and village-building game. Players grow a fantasy village, collect resources, train an army of cartoon troops, and raid other players' villages to steal resources and earn trophies, while defending their own base with cannons, towers and traps. Combat is bright and stylized with no blood or injury depicted — defeated troops and destroyed buildings simply disappear. Up to fifty players form clans to chat, donate troops and fight clan wars together, so text chat with other players is a core feature. The game is built around timers that gate upgrades, and real money buys Gems that speed up progress and provide resources.

How it's framed

The game frames raiding and warfare as light competitive fun between cartoon armies rather than as real harm; there is no story of consequence, cruelty or death, and troops are treated as expendable pieces on a board. Its economy is built to encourage spending: upgrades take real time to complete, and Gems bought with money remove that wait or provide an edge.

Details

Developer
Supercell
Publisher
Supercell
Released
2012
Metacritic 74critic score (third-party) · out of 100

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