Deus Ex: Mankind Divided

Moderate overall intensity
Highest flag: Language — strong
RPGSci-fiShooter

What's in it

Language strong
High

Moderate profanity appears in character dialogue.

Violence realistic
Moderate

Realistic firearm and melee combat against human enemies with blood; players choose lethal or non-lethal takedowns, but there is no dismemberment or gore.

Substances depicted
Moderate

Alcohol is served in bars, and the fictional drug Neuropozyne, which augmented people depend on, features in the story along with addiction themes.

Dark themes intense
Moderate

The plot centers on segregation and 'mechanical apartheid' against augmented humans, terrorist bombings, and conspiracy, with a bleak, oppressive tone.

Crime & lawlessness player commits crime
Moderate

As a covert operative the player breaks into buildings, hacks systems, steals items, and moves through a criminal underworld.

Nudity revealing/suggestive attire
Low

Some revealing outfits on club and nightlife NPCs; no explicit nudity.

Torture referenced
Low

Interrogation and coercion are referenced in dialogue and story context.

Sexual content suggestive
Low

Occasional suggestive dialogue and adult-nightlife settings; nothing explicit is shown.

Who can reach your kid

What it is

Deus Ex: Mankind Divided is a single-player cyberpunk action role-playing game set in 2029, where you play covert agent Adam Jensen investigating a conspiracy in a world that segregates and fears 'augmented' humans with mechanical body implants. Play blends first-person shooting, stealth, hacking, exploration of the open hub city of Prague, and branching conversations. Missions can be tackled lethally or non-lethally, with realistic gunfire and blood against human enemies. The game deals with heavy adult themes — discrimination, terrorism, drug dependency, and political conspiracy — and includes moderate profanity, alcohol and fictional drugs, and mature nightlife settings, but no graphic gore, sexual content, or nudity.

How it's framed

The story frames its central conflict of 'mechanical apartheid' critically, inviting sympathy for a persecuted minority and questioning surveillance, corporate and political power. Player choice is emphasized: the game consistently offers non-lethal and non-violent paths and lets conversation and moral decisions shape outcomes, without treating violence as the required or rewarded solution.

Details

Developer
Eidos Montreal
Publisher
Eidos Interactive Corp.
Released
Aug 23, 2016
Metacritic 83critic score (third-party) · out of 100

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