Mercenary characters deliver frequent profanity in their combat barks and banter, including strong words.
Fast-paced first-person gunfights between human mercenaries, with blood on hits and bodies that can be downed and revived; no dismemberment or gore.
Real money can buy randomised equipment cases whose contents are unknown before purchase, alongside cosmetics and unlockable characters.
Map objectives and plot reference stolen drug samples handled as objective items; no substance use is shown or performed.
The setting is a terrorist 'dirty bomb' attack that contaminates London with toxic gas, sitting in the backstory rather than being shown in play.
The two factions are hired mercenaries and a criminal syndicate, and objectives involve stealing technology, data cores, and drug samples.
Purchases and cases are optional, and any mercenary can also be unlocked with earned in-game credits.
Dirty Bomb is a free-to-play, team-based first-person shooter set in a near-future London poisoned by a radioactive attack. Two mercenary factions — one working for a disaster authority, one for a criminal syndicate — battle over timed objectives such as escorting a vehicle, planting charges, and stealing data or drug samples. Combat is realistic gunplay and explosives against human opponents with blood, but no gore or dismemberment; downed teammates can be revived. The playable characters trade crude, profane banter. It is played online with strangers over open voice and text chat, supports item trading between players, and sells randomised cosmetic cases and unlockable characters for real money.
The game frames its violence as competitive team objective play between rival mercenary companies rather than a moral narrative; the disaster authority and the criminal syndicate are presented as two sides to pick between, with no story that endorses or condemns either.
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