Characters use strong profanity including 'fuck' in scripted dialogue.
The player shoots human enemies in first-person combat with visible blood on bodies and environment, and corpses that remain; fire weapons set enemies alight and they burn and collapse on screen, but bodies are not torn apart.
The player continually takes malaria medication for a gameplay effect, and alcohol is present in the world at bars and in the hands of characters.
The story depicts a bleak civil war driven by corruption and conflict diamonds, with betrayal and the on-screen deaths of allied 'buddy' characters.
The player is a mercenary who carries out assassinations, sabotage and arms trafficking for rival warlords as the core of play.
Ambient wildlife such as zebras and gazelles roam the world and can be shot by the player, though hunting is not a rewarded mechanic.
Far Cry 2 is an open-world first-person shooter set in a fictional, war-torn African country. You play a mercenary hired to track down an arms dealer, and to survive you take contracts from the two warring factions tearing the region apart. Combat is realistic and frequent: you fight human enemies with guns, explosives and fire, wounds bleed, and your own character graphically performs field first aid such as digging out bullets or resetting bones. Between missions you must manage recurring bouts of malaria by taking pills. The world is bleak and violent, the scripted dialogue carries strong profanity, and the story turns on betrayal, corruption and the human cost of civil war. Historic online multiplayer included a map editor for sharing player-made maps and text chat.
The game frames its mercenary as a morally compromised figure profiting from a conflict that harms everyone around him; the warlords on both sides are shown as corrupt and self-serving, and the fires, malaria and endless fighting present the war as grim and futile rather than heroic.
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