Real-money currency buys 'Wishes' for a randomized character-and-weapon draw (gacha), the game's core monetization.
The gacha system lets players spend real-money currency on randomized pulls with published drop rates, a chance-based paid mechanic resembling gambling.
Progress rewards are gated by a slowly-regenerating 'Original Resin' energy system, and rotating limited-time character banners create fear-of-missing-out pressure to spend.
Alcohol is part of the setting: taverns like the Angel's Share serve wine, a major character runs a winery, and characters are shown or discussed drinking.
Stylized fantasy combat with elemental magic and weapons against monsters and humanoid foes; enemies vanish in light with no blood, gore, or dismemberment.
A number of playable characters have revealing or suggestive costume designs; no actual nudity is shown.
Story arcs touch on war, death, loss of loved ones, and grief, handled in a fantasy adventure tone rather than graphically.
Wildlife such as boars, birds, and foxes can be hunted or killed for cooking ingredients as an ordinary gathering mechanic.
Genshin Impact is a free-to-play open-world action RPG set in the anime-styled fantasy world of Teyvat, where you play a traveler searching for a lost sibling while exploring, solving puzzles, and battling monsters using a party of characters who wield elemental powers. Combat is colorful and stylized with no blood or gore. The game's most notable content for parents is its monetization: it is built around a 'gacha' system where real money can be spent for randomized chances at new characters and weapons, supported by limited-time banners, daily tasks, and an energy-gating system. Alcohol appears as part of the setting, some characters wear revealing outfits, and the story includes fantasy themes of war, death, and loss. An optional co-op mode lets up to four players team up, including matchmaking with strangers via a limited in-game text chat.
The game frames its world as a heroic journey of friendship and discovery, casting the player as a benevolent traveler who helps the people of each nation; violence is directed at monsters and clearly villainous enemies and is rewarded with progression. Its randomized paid pulls are presented as an exciting, celebratory 'wish' mechanic rather than as gambling.
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