Kingdoms of Amalur: Reckoning

Intense overall intensity
Highest flag: Substances — player uses or trades
AdventureFantasyRPG

What's in it

Substances player uses or trades
High

Alcohol appears in the world as ale and mead served and sold in taverns.

Sexual content strong
High

Some NPC dialogue and quest text discuss sex and desire openly through innuendo and suggestive banter; nothing sexual is shown on screen.

Violence realistic
Moderate

The player fights humanoid enemies and fantasy creatures in real-time melee, ranged and magic combat; blood appears on hits and slain bodies remain, but there is no dismemberment or gore.

Dark themes intense
Moderate

The plot turns on an ongoing war of extermination waged by the immortal Tuatha, and named characters die over the course of the story.

Crime & lawlessness player commits crime
Moderate

The player can pick locks, pickpocket, and steal from homes and shops, with town guards reacting to theft.

Language moderate
Moderate

Dialogue includes mild profanity such as 'damn' and 'hell'.

Animal combat combat mechanic
Low

The player fights and kills wild beasts such as wolves and boars as ordinary combat.

Who can reach your kid

What it is

Kingdoms of Amalur: Reckoning is a single-player fantasy action role-playing game in which the player controls the Fateless One, a resurrected hero exploring the open realm of the Faelands. Play consists of real-time melee and magic combat against humanoid soldiers, bandits and fantasy beasts, alongside quests, exploration, crafting and character building across a large world. Combat shows blood and ends weakened enemies with cinematic slow-motion killing moves, though without dismemberment or graphic gore. The world includes taverns serving alcohol, opportunities to steal and pickpocket for a thieves' faction, and a story built around war, death and the destruction of an entire people. Some dialogue discusses sex through innuendo, and undead-filled crypts give parts of the game a grim tone. It is entirely offline with no chat, no user-generated content, and no in-app purchases.

How it's framed

The game frames its violence as heroic fantasy combat: the player is a chosen figure fighting an existential war, and killing is rewarded with experience and dramatic finishing moves. Theft and lockpicking are presented as optional faction paths with in-world consequences rather than celebrated, and the darker material around war, fate and death is delivered through lore and quest storytelling rather than shown in graphic detail.

Details

Developer
Big Huge Games
Publisher
38 Studios
Released
2012
Metacritic 81critic score (third-party) · out of 100

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