Corpses, brutal killings and heavy blood are shown throughout; a helicopter pilot is found skinned alive and the player witnesses cult members hacking and beating victims.
Full nudity is shown on naked cultists and corpses in the village and ritual areas.
The plot centers on a doomsday cult that sacrificed its children and executes pregnant women, with atrocity and cruelty shown rather than only implied.
Fear is the core of the game: an unarmed player is continuously hunted through the village and must hide and run from relentless pursuers.
Sexual activity is strongly implied on screen in disturbing hallucination and cult sequences rather than shown explicitly.
Strong profanity including 'fuck' appears in the script.
A Satanic splinter sect, the Heretics, appears with inverted-cross imagery and rituals aimed at hastening an Antichrist birth, depicted by characters.
A captive is shown tortured during an interrogation and a crash-victim's body is found skinned alive; the player does not perform it.
Sexual violence drives the story — the cult leader is described as raping women, and the player character is subjected to an on-screen sexual assault.
An act of self-inflicted death is depicted as cult members and their leader take their own lives.
Skinned, dismembered and otherwise mutilated corpses are shown throughout as subject matter the player did not cause.
Murder, abduction and assault are committed by the cult's members throughout the story; the player does not carry them out.
Outlast 2 is a first-person psychological survival horror game in which you play a cameraman searching a remote Arizona backcountry for your wife after a helicopter crash. You carry only a camcorder with night vision and cannot fight; play consists of running, hiding and creeping past a violent doomsday cult and a rival satanic faction who hunt you. The world is saturated with graphic content: flayed and mutilated corpses, bloody executions, full nudity, on-screen sexual activity and sexual assault, torture, forced pregnancy, the killing of children, and characters taking their own lives. It is relentlessly frightening, built around sustained dread and pursuit rather than any moment of safety.
The game frames its horror through a fanatical cult that has twisted apocalyptic belief into murder, forced pregnancy and child-killing, set against a satanic splinter group with its own atrocities. Violence and abuse are presented as the acts of deranged antagonists that the powerless player endures and flees, not as things the player is rewarded for doing; the tone treats the cruelty as nightmarish and horrifying rather than celebratory.
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