Real-money currency (Orbs of Alteration) can be purchased with real money to improve gear.
Fast, frenetic melee and ranged combat against humanoids, undead, and monstrous enemies with blood effects and environmental hazards such as traps and explosions.
A grim, gothic storyline with themes of corruption, divine punishment, and a world on the brink of destruction.
Risen corpses and mutated monsters with unsettling designs create a tense, eerie atmosphere.
The game's narrative includes execution of criminals and cannibalistic corruption as plot points.
The randomized nature of the game's progression and loot, along with the real-money shop, creates pressure to spend.
A merchant sells unidentified items for in-game gold whose true contents are only revealed after you buy them, so players repeatedly wager currency on a random outcome. No real money is involved and there is no payout.
Enemies and bosses are often depicted with severed limbs, grotesque mutations, and bloody combat effects.
Players can communicate with strangers through the game's built-in text chat, which carries unfiltered player-typed language.
Path of Exile 2 is a fast-paced action RPG set in a dark fantasy world where players create characters and battle through randomized dungeons, defeating monsters to earn loot and build powerful gear. The story follows a corrupted count who has unleashed a divine but dangerous entity, leading to widespread death and mutation. Combat is frequent and bloody, with enemies and bosses often depicted with grotesque mutations and severed limbs. The game includes randomized card and gem systems, randomized loot boxes, and real-money purchases for cosmetic currency and convenience items. Players can chat with strangers and share user-created content through the game's built-in tools.
The game frames its violence and corruption as a cautionary tale about the dangers of power and divine interference, presenting the player as a hero fighting against a corrupted regime and the unleashed divine entity. Corruption and divine punishment are presented as threats to be overcome, and the player's actions are framed as heroic resistance.
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