Objectives center on breaking into and wrecking private property while sneaking past guards to complete each job.
Realistic gunfire and explosions against human enemies; no gore or dismemberment.
Set in an open-world environment, the game combines exploration with combat as players take on objectives centered on wrecking their surroundings, either alone or alongside others. Structures collapse according to a physics system, missions can call for sneaking past opponents, and several online modes let people play together.
No ethical viewpoint accompanies the content here. Rather than commenting on right or wrong, the title lays out its systems and goals, offering only the framing that comes with an open-world design and nothing further in the way of moral perspective.
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