The Elder Scrolls IV: Oblivion Game of the Year Edition Deluxe (2009)

Intense overall intensity
Highest flag: Substances — player uses or trades
AdventureFantasyRPG

What's in it

Substances player uses or trades
High

The player can buy and drink alcohol (mead, wine, ale) and can consume skooma, an addictive in-world narcotic sold by dealers, for stat effects.

Crime & lawlessness rewarded for crime against innocents
High

The player can steal, pickpocket, and murder, and the optional Thieves Guild and Dark Brotherhood questlines reward robbery and paid assassination of targets, including ordinary people.

Violence realistic
Moderate

Real-time melee, archery, and spell combat against human and creature enemies with blood spray and blood decals, but no dismemberment or lingering gore.

Dark themes intense
Moderate

Story content includes murder, cults, assassination contracts, and a grim hell-like realm (Oblivion), handled in a mature fantasy tone.

Horror & psychological spooky
Low

Undead, zombies, and hellish Oblivion gates create tense dungeon-crawling moments, but no dedicated scares.

Animal combat combat mechanic
Low

Ordinary combat mechanic against wild creatures such as wolves, bears, and boars.

Sexual content suggestive
Low

Occasional suggestive or flirtatious dialogue and lore references to romance; no depicted sexual activity.

Language mild
Low

Mild profanity appears in some NPC dialogue.

Who can reach your kid

What it is

The Elder Scrolls IV: Oblivion is a first/third-person open-world fantasy RPG set in the province of Cyrodiil, where the player explores a large medieval realm, completes quests, and battles bandits and creatures with swords, bows, and magic. This Game of the Year Deluxe Edition bundles the base game with the Knights of the Nine and Shivering Isles expansions. Combat is realistic-style with blood but no dismemberment; content includes theme of murder and an assassins' guild whose contracts reward killing innocents, thievery, mild innuendo in books, alcohol and a consumable fictional drug (skooma), and spooky undead-filled dungeons. It is a fully offline single-player game with no chat or purchases.

How it's framed

The game presents an open moral sandbox: the player can be a virtuous hero defending Cyrodiil from a demonic invasion or pursue theft and contract murder through guilds like the Thieves Guild and Dark Brotherhood, with a crime-and-bounty system that lets guards respond to lawbreaking but ultimately leaves ethical choices to the player.

Details

Developer
Bethesda Game Studios®
Publisher
Bethesda Softworks
Released
Jun 16, 2009
Metacritic 94critic score (third-party) · out of 100

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