The player can drink alcohol like mead, wine, and ale, and can consume or trade skooma, an addictive narcotic sold on the black market.
The player can steal, pick locks, and join the Thieves Guild and the Dark Brotherhood, carrying out contract killings of ordinary people for reward.
Real-time melee, archery, and magic combat against human bandits, guards, and monsters, with blood spray on hits.
Storylines involve political assassination, a murder-for-hire guild, necromancy, and a demonic invasion, with grim imagery.
The hellish planes of Oblivion feature fiery demonic landscapes, undead, and impaled or tortured bodies used as scenery.
The Oblivion realms display tortured and impaled victims, and some dungeons contain caged or bound captives.
Includes necromancy, summoning of demonic Daedra, and rituals at Daedric shrines within a fantasy magic setting.
Wolves, bears, boars, and mountain lions are fought and killed as ordinary combat encounters.
Occasional suggestive dialogue, flirtation, and mild adult references in quests; nothing is shown.
Occasional mild insults and curses in NPC dialogue.
This is a single-player, open-world fantasy role-playing game set in the province of Cyrodiil, where the player becomes a hero drawn into stopping a demonic invasion after the emperor's assassination. Players explore a large world, complete quests, level up skills, and fight with weapons and magic against human bandits, undead, and monsters, with blood shown in combat. The game includes a wide range of mature content depending on how the player chooses to play: joining a guild of assassins to murder innocent people for pay, stealing and burglary, drinking alcohol, and consuming or dealing the fictional drug skooma. Hellish 'Oblivion' zones feature fire, demonic creatures, and gruesome scenes of impaled and tortured bodies, alongside necromancy and demon-summoning magic.
The game frames the main quest as a heroic struggle to save the world from a demonic incursion, but its open structure lets the player pursue morally dark paths—assassination contracts, theft, and drug use—with in-game rewards, without the game itself judging those choices. Darker acts such as murdering innocents are presented as guild advancement rather than being condemned.
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