A cash shop sells credits for mounts, costumes, boosts and progression items, and randomized loot boxes (chests) whose contents are unknown before opening.
Advancement rests on a long resource grind that paying shortcuts, alongside a subscription pass, rotating limited-time offers, and daily-login rewards.
Blocky, cartoon melee and ranged combat against voxel monsters and shadow enemies; hits produce no blood or wounds and defeated foes vanish.
Voxel beasts and creatures can be fought and killed as ordinary combat and for loot, shown without gore.
Trove is a free-to-play voxel sandbox MMO where players pick a class, drop into procedurally generated blocky worlds through colour-coded portals, and fight through dungeons for loot while gathering resources and building. Combat is fast and cartoonish: enemies and the shadowy forces threatening the realms shatter into cubes when defeated, with no blood or injury shown. Much of the game's content is player-made, from item designs to whole dungeons and biomes, and players share the world through open chat, trading, and cooperative play. The game leans heavily on monetisation — a real-money currency buys classes, mounts, cosmetics, progression boosts, and randomised loot chests, layered over a lengthy grind, a subscription pass, and rotating time-limited offers.
The game frames its conflict as a bright fantasy struggle against an encroaching Shadow, told lightly through an intro and trailers rather than dwelling on peril, and its tone throughout is colourful and playful. Its systems are built around collection and progression, with paid shortcuts and randomised chests presented as an ordinary part of that loop.
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