Optional paid DLC expansions add extra pantheons and campaigns beyond the base game.
Small-scale real-time-strategy combat where soldiers and mythological creatures clash with swords, arrows, and magic; minor blood in melee with no gore or dismemberment.
Mythic-war storyline touches on death, betrayal, and a hero's grief over a mortal love who dies of old age.
Villagers hunt ordinary wild animals such as deer and boar as a food-gathering mechanic.
Extra content is available for purchase but is fully optional with no energy gating or pay-to-win mechanics.
Age of Mythology: Retold is a remastered real-time strategy game where you gather resources, build a base, and command armies drawn from Greek, Norse, Egyptian, Atlantean, and (via expansions) Chinese and Japanese mythology. You call on gods for special powers and summon legendary creatures like cyclopes, trolls, and mummies to fight rival civilizations across a 50-mission story campaign and in online multiplayer. Combat is fought at a zoomed-out strategy scale with minor melee blood but no gore, and wild animals are hunted for food. It includes optional paid expansions, a built-in scenario editor for custom content, and online play with text chat against strangers.
The game frames its content as mythological warfare: divine powers and monstrous units are tools of conquest in a fantastical clash of pantheons, and its story treats themes of death, immortality, and betrayal as legend rather than realistic depiction.
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