Ale is brewed at a tavern from grain and consumed by townspeople as a happiness good; no drug use is depicted.
Citizens can die of starvation, cold, illness, and old age, shown abstractly as townsfolk collapsing with no blood or gore.
Hunters kill wild deer for venison and leather as a bloodless food-gathering mechanic.
Banished is a single-player town-building and survival strategy game in which you guide a small band of exiles as they establish a settlement in the wilderness. You assign villagers to jobs — building, farming, fishing, hunting, mining, brewing — and manage food, firewood, tools, clothing, and health so the community can survive harsh winters and grow. There is no combat, no enemies, and no quests; the challenge comes entirely from resource management. The only sensitive content is the constant presence of death (villagers age and die, and can starve, freeze, or fall ill, sometimes leading to a whole town's collapse), the routine hunting of deer for food and hides, and the brewing and trading of ale to keep villagers content. All of this is shown at a distant, abstract scale with tiny figures and numbers, with no blood, gore, or explicit imagery.
The game presents survival as a neutral optimization and planning puzzle. Death, hunger, and cold are mechanical consequences of resource shortfalls rather than dramatized events, and hunting and ale production are framed simply as parts of the village economy. Nothing is glorified or condemned; outcomes are treated as the results of the player's planning decisions.
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