Characters use strong profanity, including 'fuck', in spoken dialogue, consistent with the series' mature script.
The player shoots firearms and hurls debris with telekinetic powers at possessed humans and paranatural creatures, with blood effects on hits; bodies are not dismembered or destroyed.
A corrupted ally is killed by the player's hand, humans are possessed en masse by a hostile force, and the protagonist relives traumatic memories of the harsh government training program he endured as a child.
Reality-warped environments and eerily chanting possessed enemies create an unsettling atmosphere, though the game is action-driven rather than built around pursuit or jump scares.
The protagonist overhears one character quietly confess romantic love for another at her bedside; nothing sexual is shown or discussed.
A single-player action role-playing game in which Dylan Faden, a man with telekinetic and other paranatural abilities, fights to stop two reality-warping forces from consuming a sealed-off Manhattan while searching for his missing sister. Combat is constant and central: the player shoots weapons and throws objects and enemies with supernatural powers, with blood effects but no gore or dismemberment. The story is heavy — a government bureau experimented on the protagonist as a child and he relives those memories, a trusted colleague is corrupted and must be killed by the player, and the ending leaves his sister comatose. Dialogue includes strong profanity. There is a brief, non-sexual romantic subplot in which one character confesses love for another. The game is entirely offline with no chat, no user-generated content, and nothing to buy with real money.
Violence is framed as defense of humanity against hostile invading entities rather than aggression; the protagonist fights under the supervision of a containment agency that distrusts him, and the story treats the agency's own past cruelty toward him as a wrong to be confronted. Sacrifice for family is the emotional core: both siblings repeatedly risk or give up their own freedom and health to save each other, and killing a corrupted ally is presented as a tragedy, not a triumph.
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