Realistic first-person gunfights and melee against human enemies with heavy blood spray, gore, and bodies littering the world.
Full frontal nudity appears in the character creator (genital customization), in sex scenes, and on billboards and in clubs.
V can drink alcohol to a drunk effect, use inhaler stimulants and combat 'boosters,' and the world openly depicts drug dealing and use.
A bleak dystopia centered on terminal illness, a dying mind being overwritten, corporate exploitation, murder, and loss of identity.
Sex workers ('joytoys') operate openly, and the player can pay one for an off-screen encounter.
The story depicts suicide and confronts self-destruction directly, including a character's death and V's own mortality arc.
Bladed cyberware such as mantis blades and katanas can sever limbs and cut enemies apart on screen.
Explicit sex scenes with romance partners and paid sex workers, plus pervasive sexualized advertising and dialogue throughout Night City.
Pervasive strong profanity in dialogue, including f-words and sexual slang, plus crude street slang.
As a hired mercenary the player commits killings, thefts, and break-ins for pay across gigs and heists.
Interrogation and torture are depicted in cutscenes and 'braindance' recordings the player reviews, including a captive being beaten.
Sexual assault and trafficking are referenced in story and side content dealing with exploitation.
Some grim, unsettling sequences and disturbing imagery, but no sustained horror focus.
Cyberpunk 2077 is a first-person open-world action RPG set in Night City, a violent, tech-obsessed future metropolis where the player is a mercenary named V taking on gang and corporate jobs. It contains graphic gun and melee combat with blood, gore, and dismemberment; explicit sexual content and full nudity including paid sex encounters; heavy profanity; on-screen drug and alcohol use; and dark, mature subject matter such as torture, suicide, exploitation, and terminal illness. It is a single-player game with no online chat, microtransactions, or gambling.
The game presents Night City as a morally grey dystopia where crime, violence, and exploitation are normal survival tools rather than clearly condemned acts; the player is free to kill, steal, and take brutal contracts, and the narrative frames these as the cost of getting by in a system that grinds people down, while its more emotional beats treat mortality, loss, and the corruption of power with seriousness.
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