The player uses firearms and melee against human enemies with copious low-poly blood, and killed bodies remain in the world.
The player consumes pills and installs biological implants that grant combat and gameplay effects.
The game is set in a bleak corporate dystopia where resurrection cheapens life, and the player assassinates targets and harvests organs from corpses.
The player is a contract assassin who can also kill civilians with no penalty and harvest and sell their organs for money.
The player's weapons decapitate and dismember enemies.
Crude, low-polygon nude human figures appear among the game's characters.
In-game dialogue and text include profanity.
A deliberately disorienting, grotesque visual style and disturbing body imagery run throughout, though nothing hunts or ambushes the player.
The player can fish and can harvest organs from animals as ordinary gameplay.
Cruelty Squad is a first-person shooter with stealth options in which the player is an augmented assassin taking contract killings across sandbox levels in a grimy dystopian world. Combat is bloody and low-polygon: the player shoots and cuts down human targets, and weapons can decapitate and dismember enemies. Between shots the player can harvest organs from bodies, fish, and trade both on an in-game stock market for money. The player consumes pills and biological implants that change how they play, killing civilians carries no penalty, and some figures appear nude. The visuals are deliberately harsh and disorienting, and the writing contains profanity. There is no online play, chat, or in-app purchasing.
The game presents its violence and grimness through a satirical, anti-corporate lens, framing paid killing and organ-trading as the logical output of a society where death is cheap and everything, including bodies, is a commodity. Its abrasive presentation is intentional rather than incidental, treating the bleak, mercenary world as absurd rather than aspirational.
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