Dead by Daylight

Intense overall intensity
Highest flag: Horror & psychological — sustained dread
HorrorSurvival

What's in it

Violence graphic & gore
High

The Killer strikes Survivors with weapons and impales them on hooks; blood is shown and close-up execution animations depict brutal, graphic killing.

Horror & psychological sustained dread
High

Survivors are stalked and chased by a Killer they cannot fight back against, with jump scares and continuous threat forming the core of play.

Spending real-money purchases
High

Real money buys cosmetic outfits, charms and character skins through an in-game store.

Occult & ritual player performs occult ritual
High

Matches revolve around a supernatural sacrifice to an eldritch entity, with burning 'hex' totems and blood-ritual imagery.

Dark themes intense
Moderate

Every match centers on Survivors being hunted, caught, and ritually sacrificed to a malevolent being, with death and helplessness as the constant subject.

Spending pressure limited-time / daily-login pressure
Moderate

A seasonal battle pass ('Rift') expires and the store rotates limited-time cosmetic offers.

Who can reach your kid

Chat with strangers

What it is

In this online multiplayer horror title, five people share a sealed arena: one takes the role of a Killer and the other four play Survivors. The Killer tracks down its quarry, seizes each caught Survivor, hauls them away, and drives them onto hooks as an offering to a supernatural power, while the Survivors work to fix generators and slip past unnoticed so they can unlock the exit gates and flee. The core loop revolves around stalking, pursuit, concealment, and sudden frights. Deaths involve heavy gore — blows from weapons, bodies run through, and detailed kill sequences — and a large portion of the cast on both sides comes from licensed horror movies and video games. Matches take place online alongside strangers, a lobby carries text chat, and the wider player base is often antagonistic. Players can spend real money at a storefront offering cosmetic items and additional characters, and a recurring pass cycles through time-limited unlocks.

How it's framed

Violence here operates as horror-genre showmanship: a participant occupies the position of hunter or hunted, and the objective turns on capturing, offering up, or getting away rather than on any ethical reckoning. The experience treats being chased, strung up on a hook, and killed in ritual fashion as a source of tension and excitement, and the supernatural offering functions as the backdrop of the world instead of an idea the game examines.

Details

Developer
Behaviour Interactive Inc.
Publisher
Behaviour Interactive Inc.
Released
Jun 14, 2016

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