First-person assassin combat with sword, crossbow, pistol and gadgets against human guards; blood sprays and drop/melee kills can decapitate or cut enemies, so bloody killing is a core option.
Alcohol is served and consumed, characters drink and get drunk, and lore references addictive elixirs and drug dens.
The story centers on assassination, a citywide plague, orphaned and endangered children, betrayal, and streets littered with corpses.
The player is an assassin who commits murder, burglary, and trespass across missions.
Corvo is imprisoned and branded, and interrogation and grim punishments (including a target having his tongue removed) are part of the story.
The Golden Cat is a functioning brothel shown in a mission, with courtesans and paid sexual services depicted.
Enemies can be decapitated in combat, and corpses can be dismembered or consumed by rat swarms.
A high-end bathhouse setting involves paid courtesans, with suggestive dialogue and innuendo about the services on offer.
Occasional profanity in NPC dialogue and audio logs.
Courtesans and bathhouse patrons appear in revealing attire in the Golden Cat pleasure house.
Plague-infected 'weepers' shamble through the streets and swarms of rats devour bodies, creating a grim, unsettling atmosphere.
A supernatural being called the Outsider grants a branded mark and magic; shrines, runes, and bone charms are treated as heretical in the world.
Rats and fish can be killed or possessed as a stealth/combat mechanic.
Dishonored is a first-person stealth-action game in which you play Corvo, a royal bodyguard framed for the Empress's murder who becomes a supernatural assassin seeking revenge in the plague-ridden industrial city of Dunwall. Each mission can be tackled by sneaking past enemies non-lethally or by fighting through them with a blade, crossbow, pistol and magical powers, so the amount of on-screen violence depends heavily on how the player chooses to play. Content includes bloody combat and stealth kills (including possible decapitation), a plague-ravaged city full of corpses and rat swarms, a brothel/bathhouse setting with courtesans, alcohol and brewed tonics, and grim outcomes such as arranging cruel fates for targets. The game is entirely single-player with no online interaction, chat, or purchases.
The game explicitly frames violence as a choice with consequences: killing more people raises a 'chaos' level that darkens the world and its ending, while a fully non-lethal, sparing approach is possible and often rewarded narratively. Its supernatural powers come from a morally ambiguous entity, and even the non-lethal solutions are presented as ethically complicated rather than clean, encouraging the player to weigh the cost of revenge.
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