The story centers on demons secretly enslaving humanity through media, debt and addiction, includes a pregnant succubus carrying a demon child, and named characters die.
An early scene implies a casual sexual encounter — Dante wakes up in bed with two women — and dialogue includes crude sexual references and propositions; nothing explicit is shown.
Strong profanity, including frequent use of 'fuck', runs through the game's scripted dialogue between Dante, Vergil, and Mundus.
The player cuts down demonic enemies with swords, an axe, a scythe and dual pistols; strikes produce blood but the flat demonic bodies dissolve on death rather than being mutilated.
An opening scene shows Dante naked with his genitals hidden by objects passing across the frame, and some female characters wear revealing attire.
Dante is depicted as a heavy drinker; beer and drinking are shown on screen.
The demon-controlled Limbo world features grotesque monstrous designs and unsettling imagery, though nothing hunts or is timed to startle the player.
The setting is built on literal demons, hellish Limbo imagery, and demonic summoning and runes.
DmC: Devil May Cry is a fast, stylish hack-and-slash action game and a reboot of Dante's origin story. Playing as Dante, a young demon hunter, you carve through a demon-controlled city with a sword, dual pistols, and switchable angel and devil weapons, chaining combos for a style score. Combat is bloody but stylized and aimed at demonic enemies. The game carries frequent strong profanity, crude and sexual dialogue, and a hero written as a hard-drinking womanizer — an opening scene implies a casual sexual encounter and shows him nude with objects comically covering him, and he is shown drinking. The world is grotesque and demonic, and the story deals with humanity secretly enslaved by demons through debt, media, and a mind-dulling soft drink, alongside family betrayal and murder.
The game frames Dante as an anti-authority rebel tearing down a hidden demonic order that controls people through consumerism and surveillance. Its crudeness, drinking, and swagger are presented as attitude rather than examined, and its violence is stylized spectacle scored for flair rather than shown as lasting consequence.
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