Cosmetic avatar items are bought with an in-game currency (Shiny Rocks) that can be purchased with real money; no gameplay advantage is sold.
Shiny Rocks can either be earned slowly through play or bought outright with real money, and the cosmetics they unlock rotate through the store, creating steady pressure to pay rather than wait for what you want.
Stylized, bloodless tag-style play; a Paintbrawl mode uses slingshots to pop balloons over cartoon gorilla heads for elimination, with no injury or gore depicted.
Gorilla Tag is a free virtual-reality game in which each player controls a legless gorilla and moves entirely by swinging, pushing, and climbing with their arms and hands, with no thumbstick locomotion. The core loop is fast, physics-driven tag played across 3D maps where you chase, flee, and scramble up terrain. Its social layer runs on proximity-based voice chat that is turned on by default, open to any nearby player, and not moderated, and there is no text chat. Beyond that open-mic design, the game sells cosmetic avatar items such as hats, skins, and colors through an in-game currency called Shiny Rocks, which can be earned by playing or purchased with real money.
The game frames itself as lighthearted, physical, competitive play with no narrative stance or mature subject matter; its content concerns come from the unmoderated live voice environment and its cosmetic monetization rather than anything scripted into the game.
Balanced Play pools your kids' game time into one budget across Steam, Switch, PlayStation, Xbox and more. We're taking 100 founding families — free for life.
Claim a founding spot →Free for life for the first 100. No card, no spam.