GWENT: The Witcher Card Game

Moderate overall intensity
Highest flag: Nudity — partial/artistic
FantasyRPGStrategy

What's in it

Violence realistic
Moderate

Fantasy soldiers and monsters are depicted in static and animated card illustrations; battles resolve by numeric 'power', with no on-screen injury, blood, or gore.

Nudity partial/artistic
Moderate

Some card art uses revealing or minimal attire on certain figures, with no explicit exposure.

Spending loot boxes
Moderate

Real money buys 'kegs,' card packs whose five cards are randomized before purchase.

Spending pressure limited-time / daily-login pressure
Moderate

An expiring Journey battle pass, daily quests and month-long ranked seasons with end-of-season rewards create recurring time-limited pressure to keep playing and buying.

Substances referenced
Low

Alcohol such as dwarven ale is referenced in card names and flavor within the setting; it is not a player action.

Dark themes mild
Low

The Witcher setting's war, death, and monstrous cruelty appear in card artwork and background lore rather than as enacted story events.

Horror & psychological spooky
Low

Undead and monstrous creatures appear in dark, unsettling card art; the game never pursues, hunts, or startles the player.

Sexual content suggestive
Low

Some character card art uses sensual or suggestive posing and framing; there is no sexual dialogue and no sexual activity shown.

Who can reach your kid

Real-money spending

What it is

GWENT is a free-to-play online collectible card game set in the world of The Witcher, where two players take turns laying cards across two combat rows to score more 'power' than the opponent and win two of three rounds. The Witcher setting comes through entirely in illustration and flavor: cards show soldiers, monsters, sorceresses, and warriors in dark-fantasy combat, some art is suggestive or shows revealing attire, and grim themes of war and death sit in the backdrop rather than being played out. Play itself is abstract strategy — cards gain, lose, or destroy points, with no depicted injury. Matches are played online against strangers or challenged friends, but there is no open text or voice chat; communication is limited to a preset 'Good Game' emote. Progression is built on collecting cards, and real money can buy randomized card packs called kegs, alongside seasonal passes, daily quests, and time-limited offers.

How it's framed

The game frames its content as a competitive strategy contest rather than a lived-in world: violence, monsters, and mature Witcher themes appear only as static card illustrations and short flavor text, never as events the player carries out or witnesses in motion. Its monetization is presented as collecting cards to build decks, with randomized kegs and recurring seasonal and daily incentives to keep playing and purchasing.

Details

Developer
CD PROJEKT RED
Publisher
CD PROJEKT RED
Released
May 19, 2020
Metacritic 80critic score (third-party) · out of 100

Similar games

We built this because we needed it

Balanced Play pools your kids' game time into one budget across Steam, Switch, PlayStation, Xbox and more. We're taking 100 founding families — free for life.

Claim a founding spot →

Free for life for the first 100. No card, no spam.