Hitman: Blood Money

Moderate overall intensity
Highest flag: Language — strong
AdventureModern/RealisticShooter

What's in it

Language strong
High

Scattered moderate profanity in cutscenes and NPC dialogue.

Violence realistic
Moderate

Realistic assassination violence with blood pools and close-range executions of human targets; players shoot, stab, strangle, drown, and stage lethal 'accidents,' though there is no dismemberment.

Substances depicted
Moderate

Alcohol is served and consumed at parties and social venues, and the player can lace drinks or food with poison to kill targets.

Dark themes intense
Moderate

A bleak, gritty story built around contract murder-for-hire, human cloning, betrayal and a faked death and funeral.

Crime & lawlessness player commits crime
Moderate

The player is a professional assassin who is paid to murder assigned targets, with cleaner, quieter kills earning larger rewards.

Sexual content innuendo
Moderate

Some missions set at resort parties and a mansion feature suggestive situations and characters in revealing attire; nothing explicit is shown.

Nudity revealing/suggestive attire
Low

Party and social missions include characters in revealing or fetish attire.

Who can reach your kid

What it is

Hitman: Blood Money is a 2006 stealth-action game in which you control Agent 47, a cloned contract killer working for a shadowy agency. Each mission drops you into an open level with one or more targets and lets you decide how to reach them: disguising yourself, sneaking past guards, using a silenced pistol, or rigging elaborate 'accidents' like a falling chandelier or a tampered grill. The action is realistic and often lethal, with gunfire, close-range kills and visible blood, though it stops short of gore. Along the way you'll pass through resort parties, a winery, an opera house and a Las Vegas hotel where alcohol, drug use, mild profanity and some suggestive party scenes appear. The story is dark and morally grim, centered on murder-for-hire, cloning and betrayal. It is entirely single-player with no online chat or purchases.

How it's framed

The game presents assassination as a cold, professional craft: you are rewarded with money and a 'Silent Assassin' rank for killing quietly and cleanly, and penalized for being reckless, noisy or harming innocent bystanders. It frames 47 as an emotionless instrument rather than a hero, and its gritty tone treats the killings and the surrounding corruption without glamour or celebration.

Details

Developer
Io-Interactive A/S
Publisher
Io-Interactive A/S
Released
Mar 15, 2007
Metacritic 82critic score (third-party) · out of 100

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