Infestation: The New Z

Intense overall intensity
Highest flag: Spending — real-money purchases
MMOShooterSurvival

What's in it

Spending real-money purchases
High

A free-to-play title selling real-money items including ammunition, gear, and convenience unlocks alongside cosmetics.

Violence realistic
Moderate

Realistic firearm and melee combat against zombies and other human players, with blood on hits; no dismemberment or emphasized gore.

Spending pressure limited-time / daily-login pressure
Moderate

Because gear is lost permanently on death and purchasable items include ammo and equipment, spending can grant a direct combat and survival advantage.

Dark themes mild
Low

Post-apocalyptic survival premise centered on scarcity, permadeath, and losing all gathered gear when a character dies.

Horror & psychological spooky
Low

Zombie enemies and abandoned, decaying environments create low-level dread rather than active scares.

Who can reach your kid

Voice chatChat with strangersDirect messagesStranger friend requestsGifting / tradingReal-money spending

What it is

Infestation: The New Z is a no-cost multiplayer survival shooter that takes place across a wide-open, post-apocalyptic setting overrun by zombies. Staying alive means combing through deserted locations for firearms, rations, and drinking water while fending off the undead, which the game labels 'infected.' Human opponents factor in as well, met either while roaming the large map or inside structured five-versus-five contests. Firefights rely on true-to-life weaponry that shows blood, though graphic detail is not a heavy emphasis. Whenever a character dies, everything they were carrying is lost, which produces steady pressure. Unrestricted voice and typed communication with unknown people is available, and a storefront sells appearance items bought with actual currency alongside rounds of ammunition and equipment.

How it's framed

Endurance is presented as an even-handed exercise in weighing danger against payoff: downing zombies awards experience points, whereas cutting down fellow humans yields standing plus whatever gear those victims release, so the system rewards attacking other people through its mechanics alone, with no ethical framing attached. No narrative sorts characters into good or bad roles; the other people scattered across the world function merely as possible partners or dangers. Reviewers have frequently faulted the payment model for putting battle-relevant goods up for sale rather than restricting purchases to cosmetic-only items.

Details

Developer
Fredaikis AB
Publisher
OP Productions LLC
Released
Nov 22, 2016

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