The story centers on a couple's impending divorce and their fractured family, and one memorably upsetting sequence has the pair dismantle a pleading plush toy elephant to progress.
Cartoonish, slapstick combat where the doll-sized heroes battle toys, garden insects, and household objects, with comic knockouts rather than blood or injury.
Ordinary creature combat as a gameplay mechanic, such as fighting off wasps and squirrels while traversing a backyard.
Mild comedic insults and occasional light profanity, largely from the wisecracking therapy-book character Dr. Hakim.
It Takes Two is a two-player-only cooperative adventure in which a married couple, Cody and May, are magically shrunk into living dolls and must work together across a series of imaginative, toy-scale worlds to reach their daughter and mend their relationship. Gameplay is a constantly changing mix of platforming, puzzles, light shooting and combat, racing, and flight, always requiring both players to coordinate. The action is cartoonish and slapstick, with comic battles against toys and garden creatures rather than realistic violence. The heavier material is emotional: the plot revolves around divorce and a child's sadness, and includes an emotionally charged scene in which the couple destroys a pleading, tearful toy elephant. There is no sexual content, nudity, substances, or gambling, and only very mild sassy language.
The game frames its content around empathy, collaboration, and reconciliation, using each fantastical level as a metaphor for repairing a strained marriage. Its darker beats, such as the divorce premise and the destruction of a living toy, are presented as emotional lessons about neglect and working together rather than for shock or cruelty, and combat is played for humor and cooperation.
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