The player drinks and can become drunk with hangover effects, brews and consumes alcohol, and mixes herbal potions.
The player can pay bathhouse women for sexual services.
Sex scenes occur based on player choices, including a romance and paid bathhouse encounters, shown realistically rather than explicitly.
Frequent strong profanity and period-appropriate crude and blasphemous insults in dialogue.
Realistic first-person medieval melee and archery against human enemies with blood spatter and wounds; large battle scenes but no focus on gore or dismemberment.
Female toplessness and partial nudity appear at bathhouses and during sex scenes.
The story centers on the massacre of the hero's village, grief, revenge and the brutality of a medieval civil war.
The player can pick locks and pockets, poach, steal, and kill NPCs, facing arrest and punishment for it.
A dice game (Farkle) lets the player wager and win coin against NPCs.
A witchcraft side quest features a pagan hallucinogenic ritual and folk-magic imagery.
The player can hunt and kill wild animals such as deer and rabbits for meat and quests.
Torture and harsh corporal punishment are referenced and threatened within the setting's justice and war context.
Kingdom Come: Deliverance is a story-driven, first-person open-world RPG set in early-15th-century Bohemia, where a commoner named Henry seeks to avenge his murdered parents amid a civil war. It aims for grounded historical realism rather than fantasy: combat uses swords, bows, and shields against human foes and draws blood, and the world runs on systems for eating, sleeping, drinking, and crime. Players can steal, pick locks, poach, and kill, facing realistic punishments; alcohol and herbal alchemy are woven into gameplay, and the player can get drunk. Sexual content appears based on choices, including a romance and paid bathhouse encounters with bare-breasted attendants and non-explicit sex scenes. Coarse language is common, dice gambling is available, and the story deals with war, massacre, and revenge.
The game frames its violence, crime, and hardship through the lens of gritty medieval realism, tying actions to reputation and consequences within a working justice system rather than glorifying them. Mature content emerges from historical setting and player choice, and moral decisions in quests are often left ambiguous for the player to weigh.
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