Skill-based realistic melee combat with swords, maces and polearms against human foes, producing frequent blood and brutal killing blows.
Full nudity appears in bathhouse scenes and sexual encounters.
Alcohol is brewed via alchemy, bought, and consumed by the player, who can become visibly drunk with gameplay effects.
Bathhouses offering paid companionship are depicted in the world.
The story includes depicted sexual encounters, and bathhouse scenes involve paid romantic/sexual services.
Extensive coarse language and crude, earthy humor throughout period dialogue.
Civil-war setting with death, grief and brutality, and a DLC questline described as having a dark undertone.
The player can pick locks, pickpocket, poach, steal, assault and murder, with NPCs and guards reacting and punishing crimes.
Medieval punishments including caning, human branding and the pillory are shown, and torture appears in the narrative.
A dice minigame is played against NPCs for in-game money.
Period references to witchcraft and folk superstition appear in the world and dialogue.
Hunting deer, boar and other game animals is a gameplay mechanic.
Brutal combat and punishment such as branding can leave visible bodily harm.
Kingdom Come: Deliverance II is a first-person, story-driven action RPG set in a historically grounded 1403 Bohemia during a civil war, following a young man named Henry across a large open world of villages, forests and the city of Kuttenberg. Gameplay mixes realistic melee and ranged combat, horseback riding, hunting, crafting (alchemy, blacksmithing) and deep dialogue and reputation systems. The game contains frequent realistic violence with blood and brutal killing, sexual activity and full nudity, extensive coarse and sexual language, heavy alcohol use plus herbal narcotics and potions, a crime system where the player can steal, poach and murder, and depictions of harsh medieval punishments such as caning, branding and the pillory. It is single-player with no online interaction or in-game purchases.
The game presents its violence, crime, drinking and harsh punishments as part of a realistic, morally grey depiction of the late medieval period rather than glorifying them; the player's choices carry social and legal consequences, and crimes can lead to punishment or the need to talk one's way out.
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