METAL GEAR SOLID V: GROUND ZEROES

Intense overall intensity
Highest flag: Dark themes — graphic
AdventureModern/RealisticShooter

What's in it

Dark themes graphic
High

The story turns on the imprisonment, interrogation and torture of hostages, one of them a captured child soldier, with abuse and cruelty shown on screen and driving the plot.

Language strong
High

The scripted dialogue includes strong profanity, including 'fuck'.

Violence realistic
Moderate

Realistic firearm and close-quarters combat against human soldiers with blood on hits; no dismemberment or gore.

Torture depicted
Moderate

Antagonist characters torture two captured hostages on screen; the player witnesses these acts but does not carry them out.

Sexual violence depicted
Moderate

An interrogation recording strongly implies the sexual assault of a female captive; it is heard rather than shown, and the player does not take part.

Mutilation / body horror depicted
Moderate

A graphic surgical sequence shows a bomb being cut from a captive's abdomen, presented as body horror the player watches rather than causes.

Who can reach your kid

What it is

Ground Zeroes is a single-player stealth action game and a short prologue to Metal Gear Solid V. Playing as the soldier Snake, you infiltrate a fortified American black site on Cuban soil to rescue two captives, sneaking past or taking down armed guards with tranquilizers, firearms, and close-quarters takedowns. Combat is realistic and shows blood, though there is no dismemberment or gore. The tone is deliberately bleak: the plot turns on the torture and abuse of prisoners held at the camp — one of them a teenage former child soldier — an audio recording that strongly implies the sexual assault of a captive, and a graphic cutscene in which a bomb is cut out of a character's body. Scripted dialogue contains strong profanity. There is no online play, chat, or in-game spending.

How it's framed

The game frames the camp's captors as perpetrators of cruelty and presents torture and sexual violence as atrocity rather than spectacle, delivering the worst of it through audio recordings and cutscenes rather than as actions the player performs; the player's role is infiltration and rescue.

Details

Developer
KONAMI
Publisher
KONAMI
Released
Dec 18, 2014
Metacritic 80critic score (third-party) · out of 100

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