Old School RuneScape

Intense overall intensity
Highest flag: Spending — real-money purchases
FantasyMMORPG

What's in it

Substances player uses or trades
High

Beer, wine, ale, and dwarven stout can be brewed, traded, and drunk by the player in taverns, sometimes causing temporary skill effects.

Spending real-money purchases
High

Beyond an optional membership subscription, real-money Bonds can be purchased and traded in-game; there are no loot boxes.

Crime & lawlessness player commits crime
Moderate

The Thieving skill lets the player pickpocket NPCs, steal from market stalls and crack open safes and chests.

Violence cartoon/stylized
Low

Stylized point-and-click combat against fantasy monsters, goblins and animals; hits show as small numbers with minimal blood, no gore or dismemberment.

Dark themes mild
Low

Some quests and regions touch grim material like undead, plague and death within a fantasy frame.

Horror & psychological spooky
Low

The Morytania region uses gothic-horror imagery — vampyres, ghosts, werewolves and graveyards — at a spooky level.

Animal combat combat mechanic
Low

Cows, chickens, bears and other creatures are hunted, trapped or killed as a routine skilling and combat mechanic.

Spending pressure optional
Low

A large share of skills, quests, and map regions are locked behind a monthly membership subscription.

Who can reach your kid

Chat with strangersDirect messagesStranger friend requestsGifting / tradingReal-money spending

What it is

Old School RuneScape is a long-running fantasy MMORPG set in the world of Gielinor, restored from a 2007 build of RuneScape and expanded ever since. Players control a human avatar in a shared online world, using point-and-click controls to train dozens of skills, complete quests, trade on a player economy, and fight monsters or other players. Combat is stylized and low-detail, with small blood splats but no gore. Content of note includes drinkable and tradeable alcohol (beer, wine, ale), a Thieving skill built around pickpocketing and stealing, ordinary animal combat and hunting, and mildly grim quest themes involving death and the undead. It is played alongside strangers with open public text chat and private messaging (no in-game voice chat), and monetization is subscription-based, with most content locked behind a paid membership plus real-money Bonds that trade in-game.

How it's framed

The game frames combat, thieving, and skill training as neutral goal-oriented gameplay rather than moral choices; theft targets generic NPCs for experience and coins, and drinking alcohol is treated as a minor comedic or utility mechanic. Grim and undead themes are handled in a light fantasy register, and the world's conflicts are cast in terms of a fictional pantheon rather than real-world belief.

Details

Developer
Jagex Ltd
Publisher
Jagex Ltd
Released
Feb 24, 2021

Similar games

We built this because we needed it

Balanced Play pools your kids' game time into one budget across Steam, Switch, PlayStation, Xbox and more. We're taking 100 founding families — free for life.

Claim a founding spot →

Free for life for the first 100. No card, no spam.