The player buys, sells, crafts and smuggles illegal goods that include drugs and alcohol, and the game states it depicts drug and alcohol abuse within its setting.
The player commits crimes as part of play — racketeering, bribery, and trading smuggled illegal goods to keep the shop afloat.
A bleak cyberpunk dystopia of mounting debt and addiction forms the backdrop, with drug and alcohol abuse present as subject matter.
Probably Stolen is a single-player cyberpunk shopkeeping simulator set on a run-down dystopian space station. You craft, buy, sell and smuggle goods of dubious origin, weigh competing faction loyalties, and try to earn enough to buy out your shop before rising rent catches up with you. The illicit side of trade is the heart of the game: the player deals in contraband, pays bribes, and takes part in racketeering, and the game's own notice says it depicts drug abuse and alcohol abuse as part of the setting. There is no indication of combat, sexual content, or online play, and nothing can be bought with real money.
The game frames its content through the economics of survival: staying solvent under mounting rent is presented as the pressure that pushes a shopkeeper toward smuggling, bribery and trafficking in illegal goods. It treats how far the player is willing to go as an open choice rather than endorsing or condemning it, keeping substance abuse and crime as backdrop to a scrappy underdog trade sim.
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