An in-game store sells ships, costumes, and services for real money via the Zen currency.
Sci-fi combat with phasers, disruptors, and starship weapons against alien and enemy forces; foes collapse or explode with minimal blood and no gore.
In-universe drinks like synthehol and Romulan ale appear at social hubs and bars such as space stations.
Story deals with interstellar war, the Borg assimilating people, and the aftermath of a destroyed homeworld.
The Dabo wheel is a simulated casino-style game played with in-game currency at social hubs.
Character customization and some alien NPCs allow revealing outfits, but no explicit nudity.
The Borg and a few mission settings carry a creepy, menacing tone with assimilation themes.
Mild language may appear in dialogue and in the open player chat.
The game is free to play with an optional in-game store selling ships and currency, plus randomized lock boxes opened with separately purchased keys.
Star Trek Online is a free-to-play massively multiplayer online role-playing game set in the Star Trek universe in the 25th century, where each player captains their own starship and crew. Play alternates between tactical space battles between capital ships and 'away team' ground missions with run-and-gun combat using phasers and other sci-fi weapons against foes like the Klingons, Romulans, and the Borg. Combat effects are laser-and-explosion style rather than gory. The game features questlines, crafting, and shared online zones where you encounter and chat with other real players. It is free to play but monetized heavily through an in-game store selling ships and currency, plus randomized 'lock boxes' opened with purchased keys. In-universe drinks appear at social hubs, story themes touch on war and the Borg assimilating people, and revealing outfits are available through customization.
The game frames its conflict through classic Star Trek ideals — exploration, diplomacy, and staying true to the Federation's values even during wartime — with the player cast as a heroic captain defending the alliance against clearly-drawn adversaries. Violence is mission-driven and rewarded, but presented in a bloodless sci-fi style, and darker subject matter is handled in the franchise's typical dramatic register.
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