鬼谷八荒 Tale of Immortal

Moderate overall intensity
Highest flag: Crime & lawlessness — player commits crime
MythologyRPGSandbox

What's in it

Dark themes intense
Moderate

The player can walk a demonic cultivation path, killing NPCs and absorbing their souls for power, within a world of feuds, revenge, and permadeath.

Crime & lawlessness player commits crime
Moderate

The player can steal items and kill rival cultivators; these acts carry consequences such as gaining nemeses and reputation changes.

Violence cartoon/stylized
Low

Top-down bullet-hell combat in which the player strikes and kills mythical beasts and rival human cultivators; stylized ink-wash art with hit effects rather than realistic gore.

Substances referenced
Low

Wine and alchemical cultivation pills appear as consumable items typical of the xianxia setting.

Animal combat combat mechanic
Low

The player hunts and fights mythological beasts drawn from the Classic of Mountains and Seas as ordinary combat and creature-farming gameplay.

Sexual content suggestive
Low

A relationship system lets the player court, romance, and marry NPCs, kept to suggestive courtship rather than any depicted sexual act.

Who can reach your kid

What it is

Tale of Immortal is a single-player open-world sandbox RPG rooted in Chinese mythology and Taoist cultivation folklore. You create a wandering martial artist striving to become an immortal, exploring a tile-based world where days pass as you travel, train, and pursue your own destiny. Combat is a top-down, bullet-hell style of action against mythical beasts and rival cultivators; killing enemies and, on certain paths, absorbing their souls makes you stronger. The living world is populated by NPCs with their own families and grudges, and you can befriend, romance, and marry them, adopt disciples, or turn to theft and killing—actions that carry lasting consequences such as earning nemeses. Wine and alchemical pills are part of the cultivation lifestyle. There are no online features, voice or text chat, or in-app purchases.

How it's framed

The game frames advancement as a series of personal choices with in-world consequences rather than fixed morality: you may build relationships and reputation or steal, kill rivals, and pursue a darker demonic path that rewards absorbing souls for power. NPCs remember your actions and may become enemies, so cruelty and crime are presented as playable options that shape how the world reacts to you.

Details

Developer
鬼谷工作室
Publisher
鬼谷工作室
Released
May 26, 2023

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