Terraria

Moderate overall intensity
Highest flag: Occult & ritual — occult ritual depicted
AdventureRPGSandbox

What's in it

Substances depicted
Moderate

Ale and Sake are drinkable items that grant temporary combat buffs, and a Party Girl NPC and tavern-style vendors reference casual drinking.

Occult & ritual occult ritual depicted
Moderate

Demon and Crimson altars used for crafting and summoning, plus robed cultists who perform a ritual to summon a boss.

Violence cartoon/stylized
Low

Stylized 16-bit pixel combat against monsters, zombies, and bosses with small blood particles; no gore or dismemberment.

Dark themes mild
Low

Fleshy 'Crimson' and decaying 'Corruption' biomes and eerie events like the Blood Moon give parts of the world a grim, macabre tone.

Horror & psychological spooky
Low

Nighttime and Blood Moon events bring waves of undead and giant creatures like a floating eyeball boss; spooky rather than frightening.

Animal combat combat mechanic
Low

Ordinary passive critters such as bunnies, birds, and fish can be attacked and killed as a routine gameplay mechanic.

Who can reach your kid

Chat with strangers

What it is

Terraria is a 2D sandbox adventure where you dig, explore procedurally generated worlds, gather resources, craft gear, build structures, and battle a huge range of monsters and oversized bosses. Combat is fast and constant but rendered in retro pixel-art with only small bursts of blood, no gore, and no realistic injury. Alongside the fighting are peaceful activities like building homes, fishing, and decorating. Content that might matter to a parent is mild: cartoonish violence against creatures and eldritch bosses, some grim and demonic underworld imagery, occasional spooky nighttime enemies, drinkable ale and sake that give in-game buffs, and creatures including harmless critters that can be attacked. There are no purchases or microtransactions. The game can be played solo or online with others through player-hosted multiplayer servers that include in-game text chat.

How it's framed

The game frames its combat as lighthearted, retro-styled adventure and problem-solving rather than realistic bloodshed, with violence aimed at monsters and fantasy creatures. Darker elements like the corrupting 'evil' biomes and demonic underworld are presented as obstacles to overcome, and the overall tone leans toward creativity, exploration, and building rather than menace.

Details

Developer
Re-Logic
Publisher
Re-Logic
Released
May 16, 2011
Metacritic 83critic score (third-party) · out of 100

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