Realistic third-person gunfights with human and alien firearms against alien invaders and mind-controlled humans, with blood effects but no dismemberment or lingering gore.
The plot involves an alien invasion with civilians abducted, mind-controlled, and transformed, and squad members can be permanently killed.
Moderate profanity in the dialogue of agents and civilians fitting the game's mature tone.
Cigarettes and alcohol fit the 1962 setting and are shown being used by characters around the Bureau's headquarters.
Some tense, unsettling encounters with transformed humans ('sleepwalkers') and eerie alien environments create brief moments of dread.
The Bureau: XCOM Declassified is a single-player tactical third-person shooter set in 1962 during the Cold War, where you play a government agent leading a two-member squad against an alien invasion. Gameplay mixes cover-based gunfights with a slow-motion command mode to direct your teammates, who can be permanently lost if they die. Content is driven by realistic firearm combat against aliens and mind-controlled humans with blood effects, moderate profanity, period smoking and drinking, and dark story themes of abduction, mind control, and people being transformed, plus a few tense, unsettling encounters. There is no sexual content, nudity, or online interaction.
The game frames the player as a defender repelling a hostile alien force in a stylized 1960s sci-fi thriller; violence is presented as heroic tactical combat, and the darker themes of invasion and transformation are used to build atmosphere and tension rather than being dwelt on graphically.
Balanced Play pools your kids' game time into one budget across Steam, Switch, PlayStation, Xbox and more. We're taking 100 founding families — free for life.
Claim a founding spot →Free for life for the first 100. No card, no spam.