The core loop of buying and tearing open randomized booster packs hoping for rare or 'god pack' pulls is a simulated-gambling mechanic, played entirely with in-game currency rather than real money.
TCG Card Shop Simulator is a single-player business management game in which you run a trading-card game store: you order stock, price and shelve booster packs and supplies, hire staff, decorate and expand the shop, and host in-store card tournaments and events. A central activity is buying sealed packs with in-game money and cracking them open for randomly generated cards you can sell or keep in a collection, with an in-game market and card-grading system. There is no combat, no sexual or mature content, no profanity, and no substances. The one content point of note for parents is that the pack-opening loop is built on randomized, chance-based rewards using fictional currency; there are no real-money purchases or microtransactions in the game.
The game frames its content around entrepreneurship and collecting: the appeal is growing a small business, organizing a shop, and the thrill of opening packs to chase rare cards. The chance-based pack-opening is presented as an exciting reward loop rather than anything cautionary, but it uses only in-game money and is not tied to real-world spending.
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