A brief scene shows partial nudity of a female character in an intimate setting.
One story sequence shows two characters engaged in sexual activity.
Dialogue includes strong profanity such as 'fuck'.
Cover-based gunfire, crossbows, grenades and melee takedowns against human rebels and werewolf-like creatures, with blood shown on hits; no dismemberment.
Characters drink alcohol and smoke cigars in the Victorian-era social settings.
The story centres on a centuries-long war, betrayal within the Order, and a public execution of a knight.
Werewolf-like half-breed monsters and dark underground settings create brief menace, though fear is not the focus.
An armed anti-government insurgency and its stronghold feature in the plot, fought by the player rather than committed.
The Order: 1886 is a linear, story-driven third-person cover shooter set in an alternate-history 1886 London of steampunk technology. The player controls a Knight of a centuries-old Order who fights human rebels and werewolf-like half-breeds using period firearms, crossbows, grenades and melee takedowns, interspersed with button-prompt action sequences. Combat is realistic with blood on hits but no gore or dismemberment. The game contains strong profanity, alcohol and cigar use in its Victorian settings, an intimate scene with partial nudity and implied sexual activity, and dark subject matter including war, betrayal and an execution.
The game frames its knights as protectors defending civilians against monstrous half-breeds and violent insurgents, positioning their lethal force as duty; it also complicates this by depicting corruption and betrayal within the Order itself, so the heroes' cause is presented as morally uncertain rather than clean.
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